Sorry no photo yet, and frankly being a mule project it is not a fancy knife to look at, however, the thing is made out of one of the most exotic alloys on the planet, Crucible CPM REX 121 steel, super high alloy, with 3.40% Carbon, and very high on Vanadium, Cobalt, Tugsten plus substantial amount of Mo. Designed for highest wear resistance, attainable hardness and red hot hardness. While I might not care about the later, former two definitely pose an interest for any knfie enthusiast. Hardness range 68-70HRC. Maxes out Rockwell hardness testers :) Small beast in short. I'll try to sharpen the edge this weekend, it's quite sharp out of the box, but I can do better than that. I defintely feel sorry for Farid for having to grind this one. The steel is very difficult to work with even in annealed state, let alonne at full hardness - 70HRC. Small knife, no real handle, but I love it. It's been a good week in exotic steel land ;) Last week I got Bohler-Uddeholm Vanadis 10 steel bird and troul knife from Phil Wilson, this week CPM REXC 121, and I have a few more exotic species slated for spring.
Thursday, February 16, 2012 22:45:22
In 2012 California legislature changed PC numbering. As far as knife carry and definition laws were concerned the changes affected pretty much everything relevant. 653K and 12020 are gone, most of the unusual/concealed/disguised knives got their own sections, open carry is moved out into its own section as well, under general provisions, and many other changes. Revised version online, including references to old PC sections and of course completely revised 2012 edits.
Thursday, February 16, 2012 16:12:06
Finally got around my notes and completed the last of the Chroma Porsche design knives reviews. I am glad it is over though. Sadly I never had much of a positive ot say about those knives and like I said in many reviews, it is no fun reviewing subpar knives, using them is no fun, sharpening them is no fun and writing about all that is no fun either. Same deal as with the other Chroma knives. Soft steel, not holding an edge worth a damn, and that's pretty much all to it.
Thursday, February 16, 2012 00:13:29
Fixed incorrect tooltips for large graphs, greater than 800x600. When images were scrolled, tips were not calculated properly by mouse location. Also fixed search algorithm, resolving two issues. 1) Some alloys were not found when typed in the url or search field, but could be properly displayed when picked from the suggestions list. 2) For certain alloys, when specified in url or search field, multiple matches were used in the graph. Both issues are fixed. In addition, fixed issue when click on the related alloy link was not directed to the original group.
Tuesday, February 14, 2012 15:29:16
Version 3.5 went online tonight. I was upgrading the graph engine for last few days, and major feature updates went in today. Highlight would be the mouse hover support for the graph. In the new graph engine, both single and multialloy graphs you cam move mouse over element name (C, Cr, W, etc) and it will display tooltip (or a small popup) with short summary of the element effects on the alloy. For multi alloy graphs, you can hover over any element group bars and it'll display color coded info with alloy name and exact content of the given element in the alloys. Android users will recognize this feature :) Well, as usual, clear the broswer cache to get the latest javascripts scripts css files, or click browser refresh couple times while holding the SHIFT key down. My thanks to theuser who requested element hover feature. Sadly request was submitted w/o return email addr, so if you read this, thanks dude, it was a great idea.
Monday, February 13, 2012 22:11:00
Several minor bugfixes and improvements in last 2 days. Standard and proprietary names are collapsible lists now. Also, both are sorted, by standard and maker names respectively. Fixed aliases as well, when in certain cases several aliases were displayed without comma in between. Steel search suggestion list no longer displays replacement alloy names, since that's not what you start looking for normally. They are still all there, listed in the group for which their maker declared them as a replacement.
Saturday, February 11, 2012 17:21:23
Good news and bad news. Good news is that Apple approved the application, it was in the appstore very briefly before I took it down. Unfortunately, even though application submission for asks who's the publisher, the name on itunes is still my apple id. In short, apple refuses to distribute the application under zviSoft name. I do not want to distribute using my apple Id either. So, until zvisoft becomes legal entity it's not gonna be published. I guesstimate 2 months or so to get zzvisoft documents from government and then Apple approval, again! Separate approval just to let zvisoft publish free apps... Very frustrating. Compared to Android this is soooo complicated.
Wednesday, February 8, 2012 16:56:30
Finally, after few months of development and testing and debugging, it's over :) Well, over for now. Submitted the app to Apple for approval. Much more complicated process compared to Android... Hopefully approval will not be an issue, but still it'll take two weeks or more...
Sunday, January 29, 2012 23:00:09
Finally, after few months of development and testing and debugging, it's over :) Well, over for now. Submitted the app to Apple for approval. Much more complicated process compared to Android... Hopefully approval will not be an issue, but still it'll take two weeks or more...
Sunday, January 29, 2012 23:00:09
Did some graphics stuff, fixed few issues with interface found during my own testing on the iphone and changed few small things to make app more convenient, polished. It's not like I can put updates like on Android, every day if I want to. 2 weeks is approval period from the apple. So, at best things are delayed by that much. Dunno why am I even doing all this...
Wednesday, January 25, 2012 22:16:17